Touch Bar¶
The Touch Bar is a hardware component on some MacBook Pros released from 2016. It is a display above the keyboard that allows more flexible types of input than is otherwise possible with a normal keyboard. Apple offers Touch Bar APIs so developers can extend the Touch Bar to display inputs specific to their application. Firefox consumes these APIs to offer a customizable row of inputs in the Touch Bar.
In Apple’s documentation, the term “the Touch Bar” refers to the hardware. The term “a Touch Bar” refers not to the hardware but to a collection of inputs shown on the Touch Bar. This means that there can be multiple “Touch Bars” that switch out as the user switches contexts. The same naming convention is used in this document.
In this document and in the code, the word “input” is used to refer to an interactive element in the Touch Bar. It is often interchangeable with “button”, but “input” can also refer to any element displayed in the Touch Bar.
The Touch Bar should never offer functionality unavailable to Firefox users without the Touch Bar. Most macOS Firefox users do not have the Touch Bar and some choose to disable it. Apple’s own Human Interface Guidelines (HIG) forbids this kind of Touch Bar functionality. Please read the HIG for more design considerations before you plan on implementing a new Touch Bar feature.
If you have questions about the Touch Bar that are not answered in this document, feel free to reach out to Harry Twyford (:harry on Slack). He wrote this document and Firefox’s initial Touch Bar implementation.
Table of Contents
Overview¶
Firefox’s Touch Bar implementation is equal parts JavaScript and Cocoa
(Objective-C++). The JavaScript code lives in browser/components/touchbar
and the Cocoa code lives in widget/cocoa
, mostly in nsTouchBar.mm
. The
Cocoa code is a consumer of Apple’s Touch Bar APIs and defines what types of
Touch Bar inputs are available to its own consumers. The JS code in
browser/components/touchbar
provides services to nsTouchBar.mm
and
defines what inputs the user actually sees in the Touch Bar. There is two-way
communication between the JS and the Cocoa: the Cocoa code asks the JS what
inputs it should display, and the JS asks the Cocoa code to update those inputs
when needed.
JavaScript API¶
browser/components/touchbar/MacTouchBar.js
defines what specific inputs are
available to the user, what icon they will have, what action they will perform,
and so on. Inputs are defined in the gBuiltInInputs
object in that file.
When creating a new object in gBuiltInInputs
, the available properties are
documented in the JSDoc for TouchBarInput
:
/**
* A representation of a Touch Bar input.
* @param {string} input.title
* The lookup key for the button's localized text title.
* @param {string} input.image
* A URL pointing to an SVG internal to Firefox.
* @param {string} input.type
* The type of Touch Bar input represented by the object.
* Must be a value from kInputTypes.
* @param {Function} input.callback
* A callback invoked when a touchbar item is touched.
* @param {string} [input.color]
* A string in hex format specifying the button's background color.
* If omitted, the default background color is used.
* @param {bool} [input.disabled]
* If `true`, the Touch Bar input is greyed out and inoperable.
* @param {Array} [input.children]
* An array of input objects that will be displayed as children of
* this input. Available only for types KInputTypes.POPOVER and
* kInputTypes.SCROLLVIEW.
*/
Clarification on some of these properties is warranted.
title
is the key to a Fluent translation defined inbrowser/locales/<LOCALE>/browser/touchbar/touchbar.ftl
.type
must be a value from thekInputTypes
enum inMacTouchBar.js
. For example,kInputTypes.BUTTON
. More information on input types follows below.callback
points to a JavaScript function. Any chrome-level JavaScript can be executed.execCommand
is a convenience method inMacTouchBar.js
that takes a XUL command as a string and executes that command. For instance, one input setscallback
toexecCommand("Browser:Back")
.children
is an array of objects with the same properties as members ofgBuiltInInputs
. When used with an input of typekInputTypes.SCROLLVIEW
,children
can only contain inputs of typekInputTypes.BUTTON
. When used with an input of typekInputTypes.POPOVER
, any input type except anotherkInputTypes.POPOVER
can be used.
Input types¶
- Button
A simple button. If
image
is not specified, the buttons displays the text label fromtitle
. If bothimage
andtitle
are specified, only theimage
is shown. The action specified incallback
is executed when the button is pressed.Caution
Even if the
title
will not be shown in the Touch Bar, you must still define atitle
property.- Main Button
Similar to a button, but displayed at double the width. A main button displays both the string in
title
and the icon inimage
. Only one main button should be shown in the Touch Bar at any time, although this is not enforced.- Label
A non-interactive text label. This input takes only the attributes
title
andtype
.- Popover
Initially represented in the Touch Bar as a button, a popover will display an entirely different set of inputs when pressed. These different inputs should be defined in the
children
property of the parent. Popovers can also be shown and hidden programmatically, by callinggTouchBarUpdater.showPopover( TouchBarHelper.baseWindow, [POPOVER], {true | false} );
where the second argument is a reference to a popover TouchBarInput and the third argument is whether the popover should be shown or hidden.
- Scroll View
A Scroll View is a scrolling list of buttons. The buttons should be defined in the Scroll View’s
children
array.Note
In Firefox, a list of search shortcuts appears in the Touch Bar when the address bar is focused. This is an example of a ScrollView contained within a popover. The popover is opened programmatically with
gTouchBarUpdater.showPopover
when the address bar is focused and it is hidden when the address bar is blurred.
Examples¶
Some examples of gBuiltInInputs
objects follow.
- A simple button
Back: { title: "back", image: "chrome://browser/skin/back.svg", type: kInputTypes.BUTTON, callback: () => execCommand("Browser:Back", "Back"), },
A button is defined with a title, icon, type, and a callback. The callback simply calls the XUL command to go back.
- The search popover
This is the input that occupies the Touch Bar when the address bar is focused.
SearchPopover: { title: "search-popover", image: "chrome://global/skin/icons/search-glass.svg", type: kInputTypes.POPOVER, children: { SearchScrollViewLabel: { title: "search-search-in", type: kInputTypes.LABEL, }, SearchScrollView: { key: "search-scrollview", type: kInputTypes.SCROLLVIEW, children: { Bookmarks: { title: "search-bookmarks", type: kInputTypes.BUTTON, callback: () => gTouchBarHelper.insertRestrictionInUrlbar( UrlbarTokenizer.RESTRICT.BOOKMARK ), }, History: { title: "search-history", type: kInputTypes.BUTTON, callback: () => gTouchBarHelper.insertRestrictionInUrlbar( UrlbarTokenizer.RESTRICT.HISTORY ), }, OpenTabs: { title: "search-opentabs", type: kInputTypes.BUTTON, callback: () => gTouchBarHelper.insertRestrictionInUrlbar( UrlbarTokenizer.RESTRICT.OPENPAGE ), }, Tags: { title: "search-tags", type: kInputTypes.BUTTON, callback: () => gTouchBarHelper.insertRestrictionInUrlbar( UrlbarTokenizer.RESTRICT.TAG ), }, Titles: { title: "search-titles", type: kInputTypes.BUTTON, callback: () => gTouchBarHelper.insertRestrictionInUrlbar( UrlbarTokenizer.RESTRICT.TITLE ), }, }, }, }, },
At the top level, a Popover is defined. This allows a collection of children to be shown in a separate Touch Bar. The Popover has two children: a Label, and a Scroll View. The Scroll View displays five similar buttons that call a helper method to insert search shortcut symbols into the address bar.
Adding a new input¶
Adding a new input is easy: just add a new object to gBuiltInInputs
. This
will make the input available in the Touch Bar customization window (accessible
from the Firefox menu bar item).
If you want to to add your new input to the default set, add its identifier
here, where type
is a value from kAllowedInputTypes
in that
file and key
is the value you set for title
in gBuiltInInputs
.
You should request approval from UX before changing the default set of inputs.
If you are interested in adding new features to Firefox’s implementation of the Touch Bar API, read on!
Cocoa API¶
Firefox implements Apple’s Touch Bar API in its Widget: Cocoa code with an
nsTouchBar
class. nsTouchBar
interfaces between Apple’s Touch Bar API
and the TouchBarHelper
JavaScript API.
The best resource to understand the Touch Bar API is Apple’s
official documentation. This documentation will cover how Firefox implements
these APIs and how one might extend nsTouchBar
to enable new Touch Bar
features.
Every new Firefox window initializes nsTouchBar
(link). The function
makeTouchBar
is looked for automatically on every new instance of an
NSWindow*
. If makeTouchBar
is defined, that window will own a new
instance of nsTouchBar
.
At the time of this writing, every window initializes nsTouchBar
with a
default set of inputs. In the future, Firefox windows other than the main
browser window (such as the Library window or DevTools) may initialize
nsTouchBar
with a different set of inputs.
nsTouchBar
has two different initialization methods: init
and
initWithInputs
. The former is a convenience method for the latter, calling
initWithInputs
with a nil argument. When that happens, a Touch Bar is
created containing a default set of inputs. initWithInputs
can also take an
NSArray<TouchBarInput*>*
. In that case, a non-customizable Touch Bar will be
initialized with only those inputs available.
NSTouchBarItemIdentifiers¶
The architecture of the Touch Bar is based largely around an NSString*
wrapper class called NSTouchBarItemIdentifier
. Every input in the Touch Bar
has a unique NSTouchBarItemIdentifier
. They are structured in reverse-URI
format like so:
com.mozilla.firefox.touchbar.[TYPE].[KEY]
[TYPE] is a string indicating the type of the input, e.g. “button”. If an input is a child of another input, the parent’s type is prepended to the child’s type, e.g. “scrubber.button” indicates a button contained in a scrubber.
[KEY] is the title
attribute defined for that input on the JS side.
If you need to generate an identifier, use the convenience method
[TouchBarInput nativeIdentifierWithType:withKey:]
.
Caution
Do not create a new input that would have the same identifier as any other input. All identifiers must be unique.
Warning
NSTouchBarItemIdentifier
is used in one other place: setting
customizationIdentifier
. Do not ever change this string. If it is changed,
any customizations users have made to the layout of their Touch Bar in Firefox
will be erased.
Each identifier is tied to a TouchBarInput
. TouchBarInput
is a class
that holds the properties specified for each input in gBuiltInInputs
.
nsTouchBar
uses them to create instances of NSTouchBarItem
which are the actual objects used by Apple’s Touch Bar API and displayed in the
Touch Bar. It is important to understand the difference between
TouchBarInput
and NSTouchBarItem
!
TouchBarInput creation flow¶
Creating a Touch Bar and its TouchBarInputs
flows as follows:
[nsTouchBar init]
is called from[NSWindow makeTouchBar]
.init
populates two NSArrays:customizationAllowedItemIdentifiers
anddefaultItemIdentifiers
. It also initializes aTouchBarInput
object for every element in the union of the two arrays and stores them inNSMutableDictionary<NSTouchBarItemIdentifier, TouchBarInput*>* mappedLayoutItems
.touchBar:makeItemForIdentifier:
is called for every element in the union of the two arrays of identifiers. This method retrieves theTouchBarInput
for the given identifier and uses it to initialize aNSTouchBarItem
.touchBar:makeItemForIdentifier:
reads thetype
attribute from theTouchBarInput
to determine whatNSTouchBarItem
subclass should be initialized. Our Touch Bar code currently supportsNSCustomTouchBarItem
(buttons, main buttons);NSPopoverTouchBarItem
(popovers);NSTextField
(labels); andNSScrollView
(ScrollViews).Once the
NSTouchBarItem
is initialized, its properties are populated with an assortment of “update” methods. These includeupdateButton
,updateMainButton
,updateLabel
,updatePopover
, andupdateScrollView
.Since the localization of
TouchBarInput
titles happens asynchronously in JavaScript code, the l10n callback executes[nsTouchBarUpdater updateTouchBarInputs:]
. This method reads the identifier of the input(s) that need to be updated and calls their respective “update” methods. This method is most often used to updatetitle
after l10n is complete. It can also be used to update any property of aTouchBarInput
; for instance, one might wish to changecolor
when a specific event occurs in the browser.