Web IDL bindings¶
Need to document the setup for indexed and named setters/creators/deleters.
The Web IDL bindings are generated at build time based on two things: the actual Web IDL file and a configuration file that lists some metadata about how the Web IDL should be reflected into Gecko-internal code.
All Web IDL files should be placed in
dom/webidl
and added to the list in the
moz.build
file in that directory.
Note that if you’re adding new interfaces, then the test at
dom/tests/mochitest/general/test_interfaces.html
will most likely
fail. This is a signal that you need to get a review from a DOM
peer.
Resist the urge to just add your interfaces to the
moz.build list
without the review; it will just annoy the DOM peers and they’ll make
you get the review anyway.
The configuration file, dom/bindings/Bindings.conf
, is basically a
Python dict that maps interface names to information about the
interface, called a descriptor. There are all sorts of possible
options here that handle various edge cases, but most descriptors can be
very simple.
All the generated code is placed in the mozilla::dom
namespace. For
each interface, a namespace whose name is the name of the interface with
Binding
appended is created, and all the things pertaining to that
interface’s binding go in that namespace.
There are various helper objects and utility methods in
dom/bindings
that are also all in the mozilla::dom
namespace and whose headers
are all exported into mozilla/dom
(placed in
$OBJDIR/dist/include
by the build process).
Adding Web IDL bindings to a class¶
To add a Web IDL binding for interface MyInterface
to a class
mozilla::dom::MyInterface
that’s supposed to implement that
interface, you need to do the following:
If your interface doesn’t inherit from any other interfaces, inherit from
nsWrapperCache
and hook up the class to the cycle collector so it will trace the wrapper cache properly. Note that you may not need to do this if your objects can only be created, never gotten from other objects. If you also inherit fromnsISupports
, make sure thensISupports
comes before thensWrapperCache
in your list of parent classes. If your interface does inherit from another interface, just inherit from the C++ type that the other interface corresponds to.If you do need to hook up cycle collection, it will look like this in the common case of also inheriting from nsISupports:
// Add strong pointers your class holds here. If you do, change to using // NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE. NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(MyClass) NS_IMPL_CYCLE_COLLECTING_ADDREF(MyClass) NS_IMPL_CYCLE_COLLECTING_RELEASE(MyClass) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(MyClass) NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END
If your class doesn’t inherit from a class that implements
GetParentObject
, then add a function of that name that, for a given instance of your class, returns the same object every time (unless you write explicit code that handles your parent object changing by reparenting JS wrappers, as nodes do). The idea is that walking theGetParentObject
chain will eventually get you to a Window, so that every Web IDL object is associated with a particular Window. For example,nsINode::GetParentObject
returns the node’s owner document. The return type ofGetParentObject
doesn’t matter other than it must either singly-inherit fromnsISupports
or have a correspondingToSupports
method that can produce annsISupports
from it. (This allows the return value to be implicitly converted to aParentObject
instance by the compiler via one of that class’s non-explicit constructors.) If many instances ofMyInterface
are expected to be created quicky, the return value ofGetParentObject
should itself inherit fromnsWrapperCache
for optimal performance. Returning null fromGetParentObject
is allowed in situations in which it’s OK to associate the resulting object with a random global object for security purposes; this is not usually ok for things that are exposed to web content. Again, if you do not need wrapper caching you don’t need to do this. The actual type returned fromGetParentObject
must be defined in a header included from your implementation header, so that this type’s definition is visible to the binding code.Add the Web IDL for
MyInterface
indom/webidl
and to the list indom/webidl/moz.build
.Add an entry to
dom/bindings/Bindings.conf
that sets some basic information about the implementation of the interface. If the C++ type is notmozilla::dom::MyInterface
, you need to set the'nativeType'
to the right type. If the type is not in the header file one gets by replacing ‘::’ with ‘/’ and appending ‘.h
’, then add a corresponding'headerFile'
annotation (orHeaderFile
annotation to the .webidl file). If you don’t have to set any annotations, then you don’t need to add an entry either and the code generator will simply assume the defaults here. Note that using a'headerFile'
annotation is generally not recommended. If you do use it, you will need to make sure your header includes all the headers needed for yourFunc
annotations.Add external interface entries to
Bindings.conf
for whatever non-Web IDL interfaces your new interface has as arguments or return values.Implement a
WrapObject
override onmozilla::dom::MyInterface
that just calls through tomozilla::dom::MyInterface_Binding::Wrap
. Note that if your C++ type is implementing multiple distinct Web IDL interfaces, you need to choose whichmozilla::dom::MyInterface_Binding::Wrap
to call here. SeeAudioContext::WrapObject
, for example.Expose whatever methods the interface needs on
mozilla::dom::MyInterface
. These can be inline, virtual, have any calling convention, and so forth, as long as they have the right argument types and return types. You can see an example of what the function declarations should look like by runningmach webidl-example MyInterface
. This will produce two files indom/bindings
in your objdir:MyInterface-example.h
andMyInterface-example.cpp
, which show a basic implementation of the interface using a class that inherits fromnsISupports
and has a wrapper cache.
See this sample patch that migrates window.performance.* to Web IDL bindings.
If your object can only be reflected into JS by creating it, not by
retrieving it from somewhere, you can skip steps 1 and 2 above and
instead add 'wrapperCache': False
to your descriptor. You will
need to flag the functions that return your object as
[NewObject]
in
the Web IDL. If your object is not refcounted then the return value of
functions that return it should return a UniquePtr.
C++ reflections of Web IDL constructs¶
C++ reflections of Web IDL operations (methods)¶
A Web IDL operation is turned into a method call on the underlying C++
object. The return type and argument types are determined as described
below. In addition to those, all methods that are
allowed to throw will get an ErrorResult&
argument
appended to their argument list. Non-static methods that use certain
Web IDL types like any
or object
will get a JSContext*
argument prepended to the argument list. Static methods will be passed a
const GlobalObject&
for the relevant global and
can get a JSContext*
by calling Context()
on it.
The name of the C++ method is simply the name of the Web IDL operation with the first letter converted to uppercase.
Web IDL overloads are turned into C++ overloads: they simply call C++ methods with the same name and different signatures.
For example, this Web IDL:
interface MyInterface
{
void doSomething(long number);
double doSomething(MyInterface? otherInstance);
[Throws]
MyInterface doSomethingElse(optional long maybeNumber);
[Throws]
void doSomethingElse(MyInterface otherInstance);
void doTheOther(any something);
void doYetAnotherThing(optional boolean actuallyDoIt = false);
static void staticOperation(any arg);
};
will require these method declarations:
class MyClass
{
void DoSomething(int32_t aNumber);
double DoSomething(MyClass* aOtherInstance);
already_AddRefed<MyInterface> DoSomethingElse(Optional<int32_t> aMaybeNumber,
ErrorResult& rv);
void DoSomethingElse(MyClass& aOtherInstance, ErrorResult& rv);
void DoTheOther(JSContext* cx, JS::Value aSomething);
void DoYetAnotherThing(bool aActuallyDoIt);
static void StaticOperation(const GlobalObject& aGlobal, JS::Value aSomething);
}
C++ reflections of Web IDL attributes¶
A Web IDL attribute is turned into a pair of method calls for the getter and setter on the underlying C++ object. A readonly attribute only has a getter and no setter.
The getter’s name is the name of the attribute with the first letter
converted to uppercase. This has Get
prepended to it if any of these
conditions hold:
The type of the attribute is nullable.
The getter can throw.
The return value of the attribute is returned via an out parameter in the C++.
The method signature for the getter looks just like an operation with no arguments and the attribute’s type as the return type.
The setter’s name is Set
followed by the name of the attribute with
the first letter converted to uppercase. The method signature looks just
like an operation with a void return value and a single argument whose
type is the attribute’s type.
C++ reflections of Web IDL constructors¶
A Web IDL constructor is turned into a static class method named
Constructor
. The arguments of this method will be the arguments of
the Web IDL constructor, with a
const GlobalObject&
for the relevant global
prepended. For the non-worker case, the global is typically the inner
window for the DOM Window the constructor function is attached to. If a
JSContext*
is also needed due to some of the argument types, it will
come after the global. The return value of the constructor for
MyInterface
is exactly the same as that of a method returning an
instance of MyInterface
. Constructors are always allowed to throw.
For example, this IDL:
interface MyInterface {
constructor();
constructor(unsigned long someNumber);
};
will require the following declarations in MyClass
:
class MyClass {
// Various nsISupports stuff or whatnot
static
already_AddRefed<MyClass> Constructor(const GlobalObject& aGlobal,
ErrorResult& rv);
static
already_AddRefed<MyClass> Constructor(const GlobalObject& aGlobal,
uint32_t aSomeNumber,
ErrorResult& rv);
};
C++ reflections of Web IDL types¶
The exact C++ representation for Web IDL types can depend on the precise way that they’re being used (e.g., return values, arguments, and sequence or dictionary members might all have different representations).
Unless stated otherwise, a type only has one representation. Also,
unless stated otherwise, nullable types are represented by wrapping
Nullable<>
around the base type.
In all cases, optional arguments which do not have a default value are
represented by wrapping const Optional<>&
around the
representation of the argument type. If the argument type is a C++
reference, it will also become a NonNull<>
around the
actual type of the object in the process. Optional arguments which do
have a default value are just represented by the argument type itself,
set to the default value if the argument was not in fact passed in.
Variadic Web IDL arguments are treated as a
const Sequence<>&
around the actual argument type.
Here’s a table, see the specific sections below for more details and explanations.
Web IDL Type | Argument Type | Return Type | Dictionary/Member Type |
---|---|---|---|
any | JS::Handle<JS::Value> |
JS::MutableHandle<JS::Value> |
JS::Value |
boolean | bool |
bool |
bool |
byte | int8_t |
int8_t |
int8_t |
ByteString | const nsACString& |
nsCString& (outparam)nsACString& (outparam) |
nsCString |
Date | mozilla::dom::Date |
||
DOMString | const nsAString& |
mozilla::dom::DOMString& (outparam)nsAString& (outparam)nsString& (outparam) |
nsString |
UTF8String | const nsACString& (outparam) |
nsACString& |
nsCString |
double | double |
double |
double |
float | float |
float |
float |
interface: non-nullable |
Foo& |
already_addRefed<Foo> |
OwningNonNull<Foo> |
interface: nullable |
Foo* |
already_addRefed<Foo> Foo* |
RefPtr<Foo> |
long | int32_t |
int32_t |
int32_t |
long long | int64_t |
int64_t |
int64_t |
object | JS::Handle<JSObject*> |
JS::MutableHandle<JSObject*> |
JSObject* |
octet | uint8_t |
uint8_t |
uint8_t |
sequence | const Sequence<T>& |
nsTArray<T>& (outparam) |
|
short | int16_t |
int16_t |
int16_t |
unrestricted double | double |
double |
double |
unrestricted float | float |
float |
float |
unsigned long | uint32_t |
uint32_t |
uint32_t |
unsigned long long | uint64_t |
uint64_t |
uint64_t |
unsigned short | uint16_t |
uint16_t |
uint16_t |
USVString | const nsAString& |
mozilla::dom::DOMString& (outparam)nsAString& (outparam)nsString& (outparam) |
nsString |
any
¶
any
is represented in three different ways, depending on use:
any
arguments becomeJS::Handle<JS::Value>
. They will be in the compartment of the passed-in JSContext.any
return values become aJS::MutableHandle<JS::Value>
out param appended to the argument list. This comes after all IDL arguments, but before theErrorResult&
, if any, for the method. The return value is allowed to be in any compartment; bindings will wrap it into the context compartment as needed.any
dictionary members and sequence elements becomeJS::Value
. The dictionary members and sequence elements are guaranteed to be marked by whomever puts the sequence or dictionary on the stack, usingSequenceRooter
andDictionaryRooter
.
Methods using any
always get a JSContext*
argument.
For example, this Web IDL:
interface Test {
attribute any myAttr;
any myMethod(any arg1, sequence<any> arg2, optional any arg3);
};
will correspond to these C++ function declarations:
void MyAttr(JSContext* cx, JS::MutableHandle<JS::Value> retval);
void SetMyAttr(JSContext* cx, JS::Handle<JS::Value> value);
void MyMethod(JSContext* cx, JS::Handle<JS::Value> arg1,
const Sequence<JS::Value>& arg2,
const Optional<JS::Handle<JS::Value>>& arg3,
JS::MutableHandle<JS::Value> retval);
boolean
¶
The boolean
Web IDL type is represented as a C++ bool
.
For example, this Web IDL:
interface Test {
attribute boolean myAttr;
boolean myMethod(optional boolean arg);
};
will correspond to these C++ function declarations:
bool MyAttr();
void SetMyAttr(bool value);
JS::Value MyMethod(const Optional<bool>& arg);
Integer types¶
Integer Web IDL types are mapped to the corresponding C99 stdint types.
For example, this Web IDL:
interface Test {
attribute short myAttr;
long long myMethod(unsigned long? arg);
};
will correspond to these C++ function declarations:
int16_t MyAttr();
void SetMyAttr(int16_t value);
int64_t MyMethod(const Nullable<uint32_t>& arg);
Floating point types¶
Floating point Web IDL types are mapped to the C++ type of the same
name. So float
and unrestricted float
become a C++ float
,
while double
and unrestricted double
become a C++ double
.
For example, this Web IDL:
interface Test {
float myAttr;
double myMethod(unrestricted double? arg);
};
will correspond to these C++ function declarations:
float MyAttr();
void SetMyAttr(float value);
double MyMethod(const Nullable<double>& arg);
DOMString
¶
Strings are reflected in three different ways, depending on use:
String arguments become
const nsAString&
.String return values become a
mozilla::dom::DOMString&
out param appended to the argument list. This comes after all IDL arguments, but before theErrorResult&
, if any, for the method. Note that this allows callees to declare their methods as taking annsAString&
ornsString&
if desired.Strings in sequences, dictionaries, owning unions, and variadic arguments become
nsString
.
Nullable strings are represented by the same types as non-nullable ones,
but the string will return true for DOMStringIsNull()
. Returning
null as a string value can be done using SetDOMStringToNull
on the
out param if it’s an nsAString
or calling SetNull()
on a
DOMString
.
For example, this Web IDL:
interface Test {
DOMString myAttr;
[Throws]
DOMString myMethod(sequence<DOMString> arg1, DOMString? arg2, optional DOMString arg3);
};
will correspond to these C++ function declarations:
void GetMyAttr(nsString& retval);
void SetMyAttr(const nsAString& value);
void MyMethod(const Sequence<nsString>& arg1, const nsAString& arg2,
const Optional<nsAString>& arg3, nsString& retval, ErrorResult& rv);
USVString
¶
USVString
is reflected just like DOMString
.
UTF8String
¶
UTF8String
is a string with guaranteed-valid UTF-8 contents. It is
not a standard in the Web IDL spec, but its observables are the same as
those of USVString
.
It is a good fit for when the specification allows a USVString
, but
you want to process the string as UTF-8 rather than UTF-16.
It is reflected in three different ways, depending on use:
Arguments become
const nsACString&
.Return values become an
nsACString&
out param appended to the argument list. This comes after all IDL arguments, but before theErrorResult&
, if any, for the method.In sequences, dictionaries owning unions, and variadic arguments it becomes
nsCString
.
Nullable UTF8String
s are represented by the same types as
non-nullable ones, but the string will return true for IsVoid()
.
Returning null as a string value can be done using SetIsVoid()
on
the out param.
ByteString
¶
ByteString
is reflected in three different ways, depending on use:
ByteString
arguments becomeconst nsACString&
.ByteString
return values become annsCString&
out param appended to the argument list. This comes after all IDL arguments, but before theErrorResult&
, if any, for the method.ByteString
in sequences, dictionaries, owning unions, and variadic arguments becomesnsCString
.
Nullable ByteString
are represented by the same types as
non-nullable ones, but the string will return true for IsVoid()
.
Returning null as a string value can be done using SetIsVoid()
on
the out param.
object
¶
object
is represented in three different ways, depending on use:
object
arguments becomeJS::Handle<JSObject*>
. They will be in the compartment of the passed-in JSContext.object
return values become aJS::MutableHandle<JSObject*>
out param appended to the argument list. This comes after all IDL arguments, but before theErrorResult&
, if any, for the method. The return value is allowed to be in any compartment; bindings will wrap it into the context compartment as needed.object
dictionary members and sequence elements becomeJSObject*
. The dictionary members and sequence elements are guaranteed to be marked by whoever puts the sequence or dictionary on the stack, usingSequenceRooter
andDictionaryRooter
.
Methods using object
always get a JSContext*
argument.
For example, this Web IDL:
interface Test {
object myAttr;
object myMethod(object arg1, object? arg2, sequence<object> arg3, optional object arg4,
optional object? arg5);
};
will correspond to these C++ function declarations:
void GetMyAttr(JSContext* cx, JS::MutableHandle<JSObject*> retval);
void SetMyAttr(JSContext* cx, JS::Handle<JSObject*> value);
void MyMethod(JSContext* cx, JS::Handle<JSObject*> arg1, JS::Handle<JSObject*> arg2,
const Sequence<JSObject*>& arg3,
const Optional<JS::Handle<JSObject*>>& arg4,
const Optional<JS::Handle<JSObject*>>& arg5,
JS::MutableHandle<JSObject*> retval);
Interface types¶
There are four kinds of interface types in the Web IDL bindings. Callback interfaces are used to represent script objects that browser code can call into. External interfaces are used to represent objects that have not been converted to the Web IDL bindings yet. Web IDL interfaces are used to represent Web IDL binding objects. “SpiderMonkey” interfaces are used to represent objects that are implemented natively by the JavaScript engine (e.g., typed arrays).
Callback interfaces¶
Callback interfaces are represented in C++ as objects inheriting from
mozilla::dom::CallbackInterface
, whose
name, in the mozilla::dom
namespace, matches the name of the
callback interface in the Web IDL. The exact representation depends on
how the type is being used.
Nullable arguments become
Foo*
.Non-nullable arguments become
Foo&
.Return values become
already_AddRefed<Foo>
orFoo*
as desired. The pointer form is preferred because it results in faster code, but it should only be used if the return value was not addrefed (and so it can only be used if the return value is kept alive by the callee until at least the binding method has returned).Web IDL callback interfaces in sequences, dictionaries, owning unions, and variadic arguments are represented by
RefPtr<Foo>
if nullable andOwningNonNull<Foo>
otherwise.
If the interface is a single-operation interface, the object exposes two
methods that both invoke the same underlying JS callable. The first of
these methods allows the caller to pass in a this
object, while the
second defaults to undefined
as the this
value. In either case,
the this
value is only used if the callback interface is implemented
by a JS callable. If it’s implemented by an object with a property whose
name matches the operation, the object itself is always used as
this
.
If the interface is not a single-operation interface, it just exposes a single method for every IDL method/getter/setter.
The signatures of the methods correspond to the signatures for throwing
IDL methods/getters/setters with an additional trailing
mozilla::dom::CallbackObject::ExceptionHandling aExceptionHandling
argument, defaulting to eReportExceptions
.
If aReportExceptions
is set to eReportExceptions
, the methods
will report JS exceptions before returning. If aReportExceptions
is
set to eRethrowExceptions
, JS exceptions will be stashed in the
ErrorResult
and will be reported when the stack unwinds to wherever
the ErrorResult
was set up.
For example, this Web IDL:
callback interface MyCallback {
attribute long someNumber;
short someMethod(DOMString someString);
};
callback interface MyOtherCallback {
// single-operation interface
short doSomething(Node someNode);
};
interface MyInterface {
attribute MyCallback foo;
attribute MyCallback? bar;
};
will lead to these C++ class declarations in the mozilla::dom
namespace:
class MyCallback : public CallbackInterface
{
int32_t GetSomeNumber(ErrorResult& rv, ExceptionHandling aExceptionHandling = eReportExceptions);
void SetSomeNumber(int32_t arg, ErrorResult& rv,
ExceptionHandling aExceptionHandling = eReportExceptions);
int16_t SomeMethod(const nsAString& someString, ErrorResult& rv,
ExceptionHandling aExceptionHandling = eReportExceptions);
};
class MyOtherCallback : public CallbackInterface
{
public:
int16_t
DoSomething(nsINode& someNode, ErrorResult& rv,
ExceptionHandling aExceptionHandling = eReportExceptions);
template<typename T>
int16_t
DoSomething(const T& thisObj, nsINode& someNode, ErrorResult& rv,
ExceptionHandling aExceptionHandling = eReportExceptions);
};
and these C++ function declarations on the implementation of
MyInterface
:
already_AddRefed<MyCallback> GetFoo();
void SetFoo(MyCallback&);
already_AddRefed<MyCallback> GetBar();
void SetBar(MyCallback*);
A consumer of MyCallback would be able to use it like this:
void
SomeClass::DoSomethingWithCallback(MyCallback& aCallback)
{
ErrorResult rv;
int32_t number = aCallback.GetSomeNumber(rv);
if (rv.Failed()) {
// The error has already been reported to the JS console; you can handle
// things however you want here.
return;
}
// For some reason we want to catch and rethrow exceptions from SetSomeNumber, say.
aCallback.SetSomeNumber(2*number, rv, eRethrowExceptions);
if (rv.Failed()) {
// The exception is now stored on rv. This code MUST report
// it usefully; otherwise it will assert.
}
}
External interfaces¶
External interfaces are represented in C++ as objects that XPConnect
knows how to unwrap to. This can mean XPCOM interfaces (whether declared
in XPIDL or not) or it can mean some type that there’s a castable native
unwrapping function for. The C++ type to be used should be the
nativeType
listed for the external interface in the
Bindings.conf
file. The exact representation
depends on how the type is being used.
Arguments become
nsIFoo*
.Return values can be
already_AddRefed<nsIFoo>
ornsIFoo*
as desired. The pointer form is preferred because it results in faster code, but it should only be used if the return value was not addrefed (and so it can only be used if the return value is kept alive by the callee until at least the binding method has returned).External interfaces in sequences, dictionaries, owning unions, and variadic arguments are represented by
RefPtr<nsIFoo>
.
Web IDL interfaces¶
Web IDL interfaces are represented in C++ as C++ classes. The class
involved must either be refcounted or must be explicitly annotated in
Bindings.conf
as being directly owned by the JS object. If the class
inherits from nsISupports
, then the canonical nsISupports
must
be on the primary inheritance chain of the object. If the interface has
a parent interface, the C++ class corresponding to the parent must be on
the primary inheritance chain of the object. This guarantees that a
void*
can be stored in the JSObject which can then be
reinterpret_cast
to any of the classes that correspond to interfaces
the object implements. The C++ type to be used should be the
nativeType
listed for the interface in the
Bindings.conf
file, or
mozilla::dom::InterfaceName
if none is listed. The exact
representation depends on how the type is being used.
Nullable arguments become
Foo*
.Non-nullable arguments become
Foo&
.Return values become
already_AddRefed<Foo>
orFoo*
as desired. The pointer form is preferred because it results in faster code, but it should only be used if the return value was not addrefed (and so it can only be used if the return value is kept alive by the callee until at least the binding method has returned).Web IDL interfaces in sequences, dictionaries, owning unions, and variadic arguments are represented by
RefPtr<Foo>
if nullable andOwningNonNull<Foo>
otherwise.
For example, this Web IDL:
interface MyInterface {
attribute MyInterface myAttr;
void passNullable(MyInterface? arg);
MyInterface? doSomething(sequence<MyInterface> arg);
MyInterface doTheOther(sequence<MyInterface?> arg);
readonly attribute MyInterface? nullableAttr;
readonly attribute MyInterface someOtherAttr;
readonly attribute MyInterface someYetOtherAttr;
};
Would correspond to these C++ function declarations:
already_AddRefed<MyClass> MyAttr();
void SetMyAttr(MyClass& value);
void PassNullable(MyClass* arg);
already_AddRefed<MyClass> doSomething(const Sequence<OwningNonNull<MyClass>>& arg);
already_AddRefed<MyClass> doTheOther(const Sequence<RefPtr<MyClass>>& arg);
already_Addrefed<MyClass> GetNullableAttr();
MyClass* SomeOtherAttr();
MyClass* SomeYetOtherAttr(); // Don't have to return already_AddRefed!
“SpiderMonkey” interfaces¶
Typed array, array buffer, and array buffer view arguments are
represented by the objects in TypedArray.h
. For
example, this Web IDL:
interface Test {
void passTypedArrayBuffer(ArrayBuffer arg);
void passTypedArray(ArrayBufferView arg);
void passInt16Array(Int16Array? arg);
}
will correspond to these C++ function declarations:
void PassTypedArrayBuffer(const ArrayBuffer& arg);
void PassTypedArray(const ArrayBufferView& arg);
void PassInt16Array(const Nullable<Int16Array>& arg);
Typed array return values become a JS::MutableHandle<JSObject*>
out
param appended to the argument list. This comes after all IDL arguments,
but before the ErrorResult&
, if any, for the method. The return
value is allowed to be in any compartment; bindings will wrap it into
the context compartment as needed.
Typed arrays store a JSObject*
and hence need to be rooted
properly. On-stack typed arrays can be declared as
RootedTypedArray<TypedArrayType>
(e.g.
RootedTypedArray<Int16Array>
). Typed arrays on the heap need to be
traced.
Dictionary types¶
A dictionary argument is represented by a const reference to a struct
whose name is the dictionary name in the mozilla::dom
namespace.
The struct has one member for each of the dictionary’s members with the
same name except the first letter uppercased and prefixed with “m”. The
members that are required or have default values have types as described
under the corresponding Web IDL type in this document. The members that
are not required and don’t have default values have those types wrapped
in Optional<>
.
Dictionary return values are represented by an out parameter whose type is a non-const reference to the struct described above, with all the members that have default values preinitialized to those default values.
Note that optional dictionary arguments are always forced to have a
default value of an empty dictionary by the IDL parser and code
generator, so dictionary arguments are never wrapped in Optional<>
.
If necessary, dictionaries can be directly initialized from a
JS::Value
in C++ code by invoking their Init()
method. Consumers
doing this should declare their dictionary as
RootedDictionary<DictionaryName>
. When this is done, passing in a
null JSContext*
is allowed if the passed-in JS::Value
is
JS::NullValue()
. Likewise, a dictionary struct can be converted to a
JS::Value
in C++ by calling ToJSValue
with the dictionary as the
second argument. If Init()
or ToJSValue()
returns false, they
will generally set a pending exception on the JSContext; reporting those
is the responsibility of the caller.
For example, this Web IDL:
dictionary Dict {
long foo = 5;
DOMString bar;
};
interface Test {
void initSomething(optional Dict arg = {});
};
will correspond to this C++ function declaration:
void InitSomething(const Dict& arg);
and the Dict
struct will look like this:
struct Dict {
bool Init(JSContext* aCx, JS::Handle<JS::Value> aVal, const char* aSourceDescription = "value");
Optional<nsString> mBar;
int32_t mFoo;
}
Note that the dictionary members are sorted in the struct in alphabetical order.
API for working with dictionaries¶
There are a few useful methods found on dictionaries and dictionary members that you can use to quickly determine useful things.
member.WasPassed() - as the name suggests, was a particular member passed? (e.g.,
if (arg.foo.WasPassed() { /* do nice things!*/ }
)dictionary.IsAnyMemberPresent() - great for checking if you need to do anything. (e.g.,
if (!arg.IsAnyMemberPresent()) return; // nothing to do
)member.Value() - getting the actual data/value of a member that was passed. (e.g.,
mBar.Assign(args.mBar.value())
)
Example implementation using all of the above:
void
MyInterface::InitSomething(const Dict& aArg){
if (!aArg.IsAnyMemberPresent()) {
return; // nothing to do!
}
if (aArg.mBar.WasPassed() && !mBar.Equals(aArg.mBar.value())) {
mBar.Assign(aArg.mBar.Value());
}
}
Enumeration types¶
Web IDL enumeration types are represented as C++ enum classes. The values
of the C++ enum are named by taking the strings in the Web IDL
enumeration, replacing all non-alphanumerics with underscores, and
uppercasing the first letter, with a special case for the empty string,
which becomes the value _empty
.
For a Web IDL enum named MyEnum
, the C++ enum is named MyEnum
and
placed in the mozilla::dom
namespace, while the values are placed in
the mozilla::dom::MyEnum
namespace. There is also a
mozilla::dom::MyEnumValues::strings
which is an array of
mozilla::dom::EnumEntry
structs that gives access to the string
representations of the values.
The type of the enum class is automatically selected to be the smallest unsigned integer type that can hold all the values. In practice, this is always uint8_t, because Web IDL enums tend to not have more than 255 values.
For example, this Web IDL:
enum MyEnum {
"something",
"something-else",
"",
"another"
};
would lead to this C++ enum declaration:
enum class MyEnum : uint8_t {
Something,
Something_else,
_empty,
Another
};
namespace MyEnumValues {
extern const EnumEntry strings[10];
} // namespace MyEnumValues
Callback function types¶
Callback functions are represented as an object, inheriting from
mozilla::dom::CallbackFunction
, whose name,
in the mozilla::dom
namespace, matches the name of the callback
function in the Web IDL. If the type is nullable, a pointer is passed in;
otherwise a reference is passed in.
The object exposes two Call
methods, which both invoke the
underlying JS callable. The first Call
method has the same signature
as a throwing method declared just like the callback function, with an
additional trailing mozilla::dom::CallbackObject::ExceptionHandling aExceptionHandling
argument, defaulting to eReportExceptions
,
and calling it will invoke the callable with undefined
as the
this
value. The second Call
method allows passing in an explicit
this
value as the first argument. This second call method is a
template on the type of the first argument, so the this
value can be
passed in in whatever form is most convenient, as long as it’s either a
type that can be wrapped by XPConnect or a Web IDL interface type.
If aReportExceptions
is set to eReportExceptions
, the Call
methods will report JS exceptions before returning. If
aReportExceptions
is set to eRethrowExceptions
, JS exceptions
will be stashed in the ErrorResult
and will be reported when the
stack unwinds to wherever the ErrorResult
was set up.
For example, this Web IDL:
callback MyCallback = long (MyInterface arg1, boolean arg2);
interface MyInterface {
attribute MyCallback foo;
attribute MyCallback? bar;
};
will lead to this C++ class declaration, in the mozilla::dom
namespace:
class MyCallback : public CallbackFunction
{
public:
int32_t
Call(MyInterface& arg1, bool arg2, ErrorResult& rv,
ExceptionHandling aExceptionHandling = eReportExceptions);
template<typename T>
int32_t
Call(const T& thisObj, MyInterface& arg1, bool arg2, ErrorResult& rv,
ExceptionHandling aExceptionHandling = eReportExceptions);
};
and these C++ function declarations in the MyInterface
class:
already_AddRefed<MyCallback> GetFoo();
void SetFoo(MyCallback&);
already_AddRefed<MyCallback> GetBar();
void SetBar(MyCallback*);
A consumer of MyCallback would be able to use it like this:
void
SomeClass::DoSomethingWithCallback(MyCallback& aCallback, MyInterface& aInterfaceInstance)
{
ErrorResult rv;
int32_t number = aCallback.Call(aInterfaceInstance, false, rv);
if (rv.Failed()) {
// The error has already been reported to the JS console; you can handle
// things however you want here.
return;
}
// Now for some reason we want to catch and rethrow exceptions from the callback,
// and use "this" as the this value for the call to JS.
number = aCallback.Call(*this, true, rv, eRethrowExceptions);
if (rv.Failed()) {
// The exception is now stored on rv. This code MUST report
// it usefully; otherwise it will assert.
}
}
Sequences¶
Sequence arguments are represented by
const Sequence<T>&
, where T
depends on the type
of elements in the Web IDL sequence.
Sequence return values are represented by an nsTArray<T>
out param
appended to the argument list, where T
is the return type for the
elements of the Web IDL sequence. This comes after all IDL arguments, but
before the ErrorResult&
, if any, for the method.
Arrays¶
IDL array objects are not supported yet. The spec on these is likely to change drastically anyway.
Union types¶
Union types are reflected as a struct in the mozilla::dom
namespace.
There are two kinds of union structs: one kind does not keep its members
alive (is “non-owning”), and the other does (is “owning”). Const
references to non-owning unions are used for plain arguments. Owning
unions are used in dictionaries, sequences, and for variadic arguments.
Union return values become a non-const owning union out param. The name
of the struct is the concatenation of the names of the types in the
union, with “Or” inserted between them, and for an owning struct
“Owning” prepended. So for example, this IDL:
void passUnion((object or long) arg);
(object or long) receiveUnion();
void passSequenceOfUnions(sequence<(object or long)> arg);
void passOtherUnion((HTMLDivElement or ArrayBuffer or EventInit) arg);
would correspond to these C++ function declarations:
void PassUnion(const ObjectOrLong& aArg);
void ReceiveUnion(OwningObjectObjectOrLong& aArg);
void PassSequenceOfUnions(const Sequence<OwningObjectOrLong>& aArg);
void PassOtherUnion(const HTMLDivElementOrArrayBufferOrEventInit& aArg);
Union structs expose accessors to test whether they’re of a given type
and to get hold of the data of that type. They also expose setters that
set the union as being of a particular type and return a reference to
the union’s internal storage where that type could be stored. The one
exception is the object
type, which uses a somewhat different form
of setter where the JSObject*
is passed in directly. For example,
ObjectOrLong
would have the following methods:
bool IsObject() const;
JSObject* GetAsObject() const;
void SetToObject(JSContext*, JSObject*);
bool IsLong() const;
int32_t GetAsLong() const;
int32_t& SetAsLong()
Owning unions used on the stack should be declared as a
RootedUnion<UnionType>
, for example,
RootedUnion<OwningObjectOrLong>
.
Date
¶
Web IDL Date
types are represented by a mozilla::dom::Date
struct.
C++ reflections of Web IDL declarations¶
Web IDL declarations (maplike/setlike/iterable) are turned into a set of properties and functions on the interface they are declared on. Each has a different set of helper functions it comes with. In addition, for iterable, there are requirements for C++ function implementation by the interface developer.
Maplike¶
Example Interface:
interface StringToLongMap {
maplike<DOMString, long>;
};
The bindings for this interface will generate the storage structure for the map, as well as helper functions for accessing that structure from C++. The generated C++ API will look as follows:
namespace StringToLongMapBinding {
namespace MaplikeHelpers {
void Clear(mozilla::dom::StringToLongMap* self, ErrorResult& aRv);
bool Delete(mozilla::dom::StringToLongMap* self, const nsAString& aKey, ErrorResult& aRv);
bool Has(mozilla::dom::StringToLongMap* self, const nsAString& aKey, ErrorResult& aRv);
void Set(mozilla::dom::StringToLongMap* self, const nsAString& aKey, int32_t aValue, ErrorResult& aRv);
} // namespace MaplikeHelpers
} // namespace StringToLongMapBindings
Setlike¶
Example Interface:
interface StringSet {
setlike<DOMString>;
};
The bindings for this interface will generate the storage structure for the set, as well as helper functions for accessing that structure from c++. The generated C++ API will look as follows:
namespace StringSetBinding {
namespace SetlikeHelpers {
void Clear(mozilla::dom::StringSet* self, ErrorResult& aRv);
bool Delete(mozilla::dom::StringSet* self, const nsAString& aKey, ErrorResult& aRv);
bool Has(mozilla::dom::StringSet* self, const nsAString& aKey, ErrorResult& aRv);
void Add(mozilla::dom::StringSet* self, const nsAString& aKey, ErrorResult& aRv);
} // namespace SetlikeHelpers
}
Iterable¶
Unlike maplike and setlike, iterable does not have any C++ helpers, as the structure backing the iterable data for the interface is left up to the developer. With that in mind, the generated iterable bindings expect the wrapper object to provide certain methods for the interface to access.
Iterable interfaces have different requirements, based on if they are single or pair value iterators.
Example Interface for a single value iterator:
interface LongIterable {
iterable<long>;
getter long(unsigned long index);
readonly attribute unsigned long length;
};
For single value iterator interfaces, we treat the interface as an indexed getter, as required by the spec. See the indexed getter implementation section for more information on building this kind of structure.
Example Interface for a pair value iterator:
interface StringAndLongIterable {
iterable<DOMString, long>;
};
The bindings for this pair value iterator interface require the following methods be implemented in the C++ object:
class StringAndLongIterable {
public:
// Returns the number of items in the iterable storage
size_t GetIterableLength();
// Returns key of pair at aIndex in iterable storage
nsAString& GetKeyAtIndex(uint32_t aIndex);
// Returns value of pair at aIndex in iterable storage
uint32_t& GetValueAtIndex(uint32_t aIndex);
}
Stringifiers¶
Named stringifiers operations in Web IDL will just invoke the corresponding C++ method.
Anonymous stringifiers in Web IDL will invoke the C++ method called
Stringify
. So, for example, given this IDL:
interface FirstInterface {
stringifier;
};
interface SecondInterface {
stringifier DOMString getStringRepresentation();
};
the corresponding C++ would be:
class FirstInterface {
public:
void Stringify(nsAString& aResult);
};
class SecondInterface {
public:
void GetStringRepresentation(nsAString& aResult);
};
Legacy Callers¶
Only anonymous legacy callers are supported, and will invoke the C++
method called LegacyCall
. This will be passed the JS “this” value as
the first argument, then the arguments to the actual operation. A
JSContext
will be passed if any of the operation arguments need it.
So for example, given this IDL:
interface InterfaceWithCall {
legacycaller long (float arg);
};
the corresponding C++ would be:
class InterfaceWithCall {
public:
int32_t LegacyCall(JS::Handle<JS::Value> aThisVal, float aArgument);
};
Named getters¶
If the interface has a named getter, the binding will expect several methods on the C++ implementation:
A
NamedGetter
method. This takes a property name and returns whatever type the named getter is declared to return. It also has a boolean out param for whether a property with that name should exist at all.A
NameIsEnumerable
method. This takes a property name and returns a boolean that indicates whether the property is enumerable.A
GetSupportedNames
method. This takes an unsigned integer which corresponds to the flags passed to theiterate
proxy trap and returns a list of property names. For implementations of this method, the important flags isJSITER_HIDDEN
. If that flag is set, the call needs to return all supported property names. If it’s not set, the call needs to return only the enumerable ones.
The NameIsEnumerable
and GetSupportedNames
methods need to agree
on which names are and are not enumerable. The NamedGetter
and
GetSupportedNames
methods need to agree on which names are
supported.
So for example, given this IDL:
interface InterfaceWithNamedGetter {
getter long(DOMString arg);
};
the corresponding C++ would be:
class InterfaceWithNamedGetter
{
public:
int32_t NamedGetter(const nsAString& aName, bool& aFound);
bool NameIsEnumerable(const nsAString& aName);
void GetSupportedNames(unsigned aFlags, nsTArray<nsString>& aNames);
};
Indexed getters¶
If the interface has a indexed getter, the binding will expect the following methods on the C++ implementation:
A
IndexedGetter
method. This takes an integer index value and returns whatever type the indexed getter is declared to return. It also has a boolean out param for whether a property with that index should exist at all. The implementation must set this out param correctly. The return value is guaranteed to be ignored if the out param is set to false.
So for example, given this IDL:
interface InterfaceWithIndexedGetter {
getter long(unsigned long index);
readonly attribute unsigned long length;
};
the corresponding C++ would be:
class InterfaceWithIndexedGetter
{
public:
uint32_t Length() const;
int32_t IndexedGetter(uint32_t aIndex, bool& aFound) const;
};
Throwing exceptions from Web IDL methods, getters, and setters¶
Web IDL methods, getters, and setters that are explicitly marked as
allowed to throw have an ErrorResult&
argument as their
last argument. To throw an exception, simply call Throw()
on the
ErrorResult&
and return from your C++ back into the binding code.
In cases when the specification calls for throwing a TypeError
, you
should use ErrorResult::ThrowTypeError()
instead of calling
Throw()
.
Custom extended attributes¶
Our Web IDL parser and code generator recognize several extended attributes that are not present in the Web IDL spec.
[Alias=propName]
¶
This extended attribute can be specified on a method and indicates that another property with the specified name will also appear on the interface prototype object and will have the same Function object value as the property for the method. For example:
interface MyInterface {
[Alias=performSomething] void doSomething();
};
MyInterface.prototype.performSomething
will have the same Function
object value as MyInterface.prototype.doSomething
.
Multiple [Alias]
extended attribute can be used on the one method.
[Alias]
cannot be used on a static method, nor on methods on a
global interface (such as Window
).
Aside from regular property names, the name of an alias can be
Symbol.iterator.
This is specified by writing [Alias="@@iterator"]
.
[BindingAlias=propName]
¶
This extended attribute can be specified on an attribute and indicates
that another property with the specified name will also appear on the
interface prototype object and will call the same underlying C++
implementation for the getter and setter. This is more efficient than
using the same BinaryName
for both attributes, because it shares the
binding glue code between them. The properties still have separate
getter/setter functions in JavaScript, so from the point of view of web
consumers it’s as if you actually had two separate attribute
declarations on your interface. For example:
interface MyInterface {
[BindingAlias=otherAttr] readonly attribute boolean attr;
};
MyInterface.prototype.otherAttr
and MyInterface.prototype.attr
will both exist, have separate getter/setter functions, but call the
same binding glue code and implementation function on the objects
implementing MyInterface
.
Multiple [BindingAlias]
extended attributes can be used on a single
attribute.
[ChromeOnly]
¶
This extended attribute can be specified on any method, attribute, or constant on an interface or on an interface as a whole. It can also be specified on dictionary members.
Interface members flagged as [ChromeOnly]
are only exposed in chrome
Windows (and in particular, are not exposed to webpages). From the point
of view of web content, it’s as if the interface member were not there
at all. These members are exposed to chrome script working with a
content object via Xrays.
If specified on an interface as a whole, this functions like
[Func]
except that the binding code will automatically
check whether the caller script has the system principal (is chrome or a
worker started from a chrome page) instead of calling into the C++
implementation to determine whether to expose the interface object on
the global. This means that accessing a content global via Xrays will
show [ChromeOnly]
interface objects on it.
If specified on a dictionary member, then the dictionary member will only appear to exist in system-privileged code.
This extended attribute can be specified together with [Func]
, and
[Pref]
. If more than one of these is specified, all conditions will
need to test true for the interface or interface member to be exposed.
[Pref=prefname]
¶
This extended attribute can be specified on any method, attribute, or
constant on an interface or on an interface as a whole. It can also be
specified on dictionary members. It takes a value, which must be the
name of a boolean preference exposed from StaticPrefs
. The
StaticPrefs
function that will be called is calculated from the
value of the extended attribute, with dots replaced by underscores
(StaticPrefs::my_pref_name()
in the example below).
If specified on an interface member, the interface member involved is
only exposed if the preference is set to true
. An example of how
this can be used:
interface MyInterface {
attribute long alwaysHere;
[Pref="my.pref.name"] attribute long onlyHereIfEnabled;
};
If specified on an interface as a whole, this functions like
[Func]
except that the binding will check the value of
the preference directly without calling into the C++ implementation of
the interface at all. This is useful when the enable check is simple and
it’s desirable to keep the prefname with the Web IDL declaration.
If specified on a dictionary member, the web-observable behavior when
the pref is set to false will be as if the dictionary did not have a
member of that name defined. That means that on the JS side no
observable get of the property will happen. On the C++ side, the
behavior would be as if the passed-in object did not have a property
with the relevant name: the dictionary member would either be
!Passed()
or have the default value if there is a default value.
An example of how this can be used:
[Pref="my.pref.name"]
interface MyConditionalInterface {
};
This extended attribute can be specified together with [ChromeOnly]
,
and [Func]
. If more than one of these is specified, all conditions
will need to test true for the interface or interface member to be
exposed.
[Func="funcname"]
¶
This extended attribute can be specified on any method, attribute, or constant on an interface or on an interface as a whole. It can also be specified on dictionary members. It takes a value, which must be the name of a static function.
If specified on an interface member, the interface member involved is
only exposed if the specified function returns true
. An example of
how this can be used:
interface MyInterface {
attribute long alwaysHere;
[Func="MyClass::StuffEnabled"] attribute long onlyHereIfEnabled;
};
The function is invoked with two arguments: the JSContext
that the
operation is happening on and the JSObject
for the global of the
object that the property will be defined on if the function returns
true. In particular, in the Xray case the JSContext
is in the caller
compartment (typically chrome) but the JSObject
is in the target
compartment (typically content). This allows the method implementation
to select which compartment it cares about in its checks.
The above IDL would also require the following C++:
class MyClass {
static bool StuffEnabled(JSContext* cx, JSObject* obj);
};
If specified on an interface as a whole, then lookups for the interface object for this interface on a DOM Window will only find it if the specified function returns true. For objects that can only be created via a constructor, this allows disabling the functionality altogether and making it look like the feature is not implemented at all.
If specified on a dictionary member, the web-observable behavior when
the function returns false will be as if the dictionary did not have a
member of that name defined. That means that on the JS side no
observable get of the property will happen. On the C++ side, the
behavior would be as if the passed-in object did not have a property
with the relevant name: the dictionary member would either be
!Passed()
or have the default value if there is a default value.
An example of how [Func]
can be used:
[Func="MyClass::MyConditionalInterfaceEnabled"]
interface MyConditionalInterface {
};
In this case, the C++ function is passed a JS::Handle<JSObject*>
. So
the C++ in this case would look like this:
class MyClass {
static bool MyConditionalInterfaceEnabled(JSContext* cx, JS::Handle<JSObject*> obj);
};
Just like in the interface member case, the JSContext
is in the
caller compartment but the JSObject
is the actual object the
property would be defined on. In the Xray case that means obj is in the
target compartment (typically content) and cx
is typically chrome.
This extended attribute can be specified together with [ChromeOnly]
,
and [Pref]
. If more than one of these is specified, all conditions
will need to test true for the interface or interface member to be
exposed.
Binding code will include the headers necessary for a [Func]
, unless
the interface is using a non-default header file. If a non-default
header file is used, that header file needs to do any header inclusions
necessary for [Func]
annotations.
[Throws]
, [GetterThrows]
, [SetterThrows]
¶
Used to flag methods or attributes as allowing the C++ callee to throw.
This causes the binding generator, and in many cases the JIT, to
generate extra code to handle possible exceptions. Possibly-throwing
methods and attributes get an ErrorResult&
argument.
[Throws]
applies to both methods and attributes; for attributes it
means both the getter and the setter can throw. [GetterThrows]
applies only to attributes. [SetterThrows]
applies only to
non-readonly attributes.
For interfaces flagged with [JSImplementation]
, all methods and
properties are assumed to be able to throw and do not need to be flagged
as throwing.
[DependsOn]
¶
Used for a method or attribute to indicate what the return value depends on. Possible values are:
Everything
This value can’t actually be specified explicitly; this is the default value you get when
[DependsOn]
is not specified. This means we don’t know anything about the return value’s dependencies and hence can’t rearrange other code that might change values around the method or attribute.DOMState
The return value depends on the state of the “DOM”, by which we mean all objects specified via Web IDL. The return value is guaranteed to not depend on the state of the JS heap or other JS engine data structures, and is guaranteed to not change unless some function with
[Affects=Everything]
is executed.DeviceState
The return value depends on the state of the device we’re running on (e.g., the system clock). The return value is guaranteed to not be affected by any code running inside Gecko itself, but we might get a new value every time the method or getter is called even if no Gecko code ran between the calls.
Nothing
The return value is a constant that never changes. This value cannot be used on non-readonly attributes, since having a non-readonly attribute whose value never changes doesn’t make sense.
Values other than Everything
, when used in combination with
[Affects=Nothing]
, can used by the JIT to
perform loop-hoisting and common subexpression elimination on the return
values of IDL attributes and methods.
[Affects]
¶
Used for a method or attribute getter to indicate what sorts of state can be affected when the function is called. Attribute setters are, for now, assumed to affect everything. Possible values are:
Everything
This value can’t actually be specified explicitly; this is the default value you get when
[Affects]
is not specified. This means that calling the method or getter might change any mutable state in the DOM or JS heap.Nothing
Calling the method or getter will have no side-effects on either the DOM or the JS heap.
Methods and attribute getters with [Affects=Nothing]
are allowed to
throw exceptions, as long as they do so deterministically. In the case
of methods, whether an exception is thrown is allowed to depend on the
arguments, as long as calling the method with the same arguments will
always either throw or not throw.
The Nothing
value, when used with [DependsOn]
values other than
Everything
, can used by the JIT to perform loop-hoisting and common
subexpression elimination on the return values of IDL attributes and
methods, as well as code motion past DOM methods that might depend on
system state but have no side effects.
[Pure]
¶
This is an alias for [Affects=Nothing, DependsOn=DOMState]
.
Attributes/methods flagged in this way promise that they will keep
returning the same value as long as nothing that has
[Affects=Everything]
executes.
[Constant]
¶
This is an alias for [Affects=Nothing, DependsOn=Nothing]
. Used to
flag readonly attributes or methods that could have been annotated with
[Pure]
and also always return the same value. This should only be
used when it’s absolutely guaranteed that the return value of the
attribute getter will always be the same from the JS engine’s point of
view.
The spec’s [SameObject]
extended attribute is an alias for
[Constant]
, but can only be applied to things returning objects,
whereas [Constant]
can be used for any type of return value.
[NeedResolve]
¶
Used to flag interfaces which have a custom resolve hook. This
annotation will cause the DoResolve
method to be called on the
underlying C++ class when a property lookup happens on the object. The
signature of this method is:
bool DoResolve(JSContext*, JS::Handle<JSObject*>, JS::Handle<jsid>, JS::MutableHandle<JS::Value>)
.
Here the passed-in object is the object the property lookup is happening
on (which may be an Xray for the actual DOM object) and the jsid is the
property name. The value that the property should have is returned in
the MutableHandle<Value>
, with UndefinedValue()
indicating that
the property does not exist.
If this extended attribute is used, then the underlying C++ class must
also implement a method called GetOwnPropertyNames
with the
signature
void GetOwnPropertyNames(JSContext* aCx, nsTArray<nsString>& aNames, ErrorResult& aRv)
.
This method will be called by the JS engine’s enumerate hook and must
provide a superset of all the property names that DoResolve
might
resolve. Providing names that DoResolve
won’t actually resolve is
OK.
[HeaderFile="path/to/headerfile.h"]
¶
Indicates where the implementation can be found. Similar to the headerFile annotation in Bindings.conf. Just like headerFile in Bindings.conf, should be avoided.
[JSImplementation="@mozilla.org/some-contractid;1"]
¶
Used on an interface to provide the contractid of the JavaScript component implementing the interface.
[StoreInSlot]
¶
Used to flag attributes that can be gotten very quickly from the JS
object by the JIT. Such attributes will have their getter called
immediately when the JS wrapper for the DOM object is created, and the
returned value will be stored directly on the JS object. Later gets of
the attribute will not call the C++ getter and instead use the cached
value. If the value returned by the attribute needs to change, the C++
code should call the ClearCachedFooValue
method in the namespace of
the relevant binding, where foo
is the name of the attribute. This
will immediately call the C++ getter and cache the value it returns, so
it needs a JSContext
to work on. This extended attribute can only be
used on attributes whose getters are [Pure]
or
[Constant]
and which are not
[Throws]
or [GetterThrows]
.
So for example, given this IDL:
interface MyInterface {
[Pure, StoreInSlot] attribute long myAttribute;
};
the C++ implementation of MyInterface would clear the cached value by
calling
mozilla::dom::MyInterface_Binding::ClearCachedMyAttributeValue(cx, this)
.
This function will return false on error and the caller is responsible
for handling any JSAPI exception that is set by the failure.
If the attribute is not readonly, setting it will automatically clear the cached value and reget it again before the setter returns.
[Cached]
¶
Used to flag attributes that, when their getter is called, will cache the returned value on the JS object. This can be used to implement attributes whose value is a sequence or dictionary (which would otherwise end up returning a new object each time and hence not be allowed in Web IDL).
Unlike [StoreInSlot]
this does not cause the
getter to be eagerly called at JS wrapper creation time; the caching is
lazy. [Cached]
attributes must be [Pure]
or
[Constant]
, because otherwise not calling the C++
getter would be observable, but are allowed to have throwing getters.
Their cached value can be cleared by calling the ClearCachedFooValue
method in the namespace of the relevant binding, where foo
is the
name of the attribute. Unlike [StoreInSlot]
attributes, doing so
will not immediately invoke the getter, so it does not need a
JSContext
.
So for example, given this IDL:
interface MyInterface {
[Pure, StoreInSlot] attribute long myAttribute;
};
the C++ implementation of MyInterface would clear the cached value by
calling
mozilla::dom::MyInterface_Binding::ClearCachedMyAttributeValue(this)
.
JS-implemented Web IDL can clear the cached value by calling
this.__DOM_IMPL__._clearCachedMyAttributeValue()
.
If the attribute is not readonly, setting it will automatically clear the cached value.
[Frozen]
¶
Used to flag attributes that, when their getter is called, will call
Object.freeze
on the return value before returning it. This extended attribute is only
allowed on attributes that return sequences, dictionaries and
MozMap
, and corresponds to returning a frozen Array
(for the
sequence case) or Object
(for the other two cases).
[BinaryName]
¶
[BinaryName]
can be specified on method or attribute to change the
C++ function name that will be used for the method or attribute. It
takes a single string argument, which is the name you wish the method or
attribute had instead of the one it actually has.
For example, given this IDL:
interface InterfaceWithRenamedThings {
[BinaryName="renamedMethod"]
void someMethod();
[BinaryName="renamedAttribute"]
attribute long someAttribute;
};
the corresponding C++ would be:
class InterfaceWithRenamedThings
{
public:
void RenamedMethod();
int32_t RenamedAttribute();
void SetRenamedAttribute(int32_t);
};
[Deprecated="tag"]
¶
When deprecating an interface or method, the [Deprecated]
annotation
causes the Web IDL compiler to insert code that generates deprecation
warnings. This annotation can be added to interface methods or
interfaces. Adding this to an interface causes a warning to be issued
the first time the object is constructed, or any static method on the
object is invoked.
The complete list of valid deprecation tags is maintained in nsDeprecatedOperationList.h. Each new tag requires that a localized string be defined, containing the deprecation message to display.
[CrossOriginReadable]
¶
Used to flag an attribute that, when read, will not have the same-origin constraint tested: it can be read from a context with a different origin.
[CrossOriginWrite]
¶
Used to flag an attribute that, when written, will not have the same-origin constraint tested: it can be written from a context with a different origin.
[CrossOriginCallable]
¶
Used to flag a method that, when called, will not have the same-origin constraint tested: it can be called from a context with a different origin.
[SecureContext]
¶
We implement the standard extended attribute with a few details specific to Gecko:
System principals are considered secure.
An extension poking at non-secured DOM objects will see APIs marked with
[SecureContext]
.XPConnect sandboxes don’t see
[SecureContext]
APIs, except if they’re created withisSecureContext: true
.
[NeedsSubjectPrincipal]
, [GetterNeedsSubjectPrincipal]
, [SetterNeedsSubjectPrincipal]
¶
Used to flag a method or an attribute that needs to know the subject
principal. This principal will be passed as argument. If the interface
is not exposed on any worker global, the argument will be a
nsIPrincipal&
because a subject principal is always available in
mainthread globals. If the interface is exposed on some worker global,
the argument will be a const Maybe<nsIPrincipal*>&
. This Maybe<>
object contains the principal only on the main thread; when the method
is called on a {{domxref(“Worker”)}} thread, the value of the object
will be Nothing()
. Note that, in workers, it is always possible to
retrieve the correct subject principal from the WorkerPrivate
object, though it cannot be used on the worker thread.
[NeedsSubjectPrincipal]
applies to both methods and attributes; for
attributes it means both the getter and the setter need a subject
principal. [GetterNeedsSubjectPrincipal]
applies only to attributes.
[SetterNeedsSubjectPrincipal]
applies only to non-readonly
attributes.
[NeedsCallerType]
¶
Used to flag a method or an attribute that needs to know the caller
type, in the mozilla::dom::CallerType
sense. This can be safely
used for APIs exposed in workers; there it will indicate whether the
worker involved is a ChromeWorker
or not. At the moment the only
possible caller types are System
(representing system-principal
callers) and NonSystem
.
Helper objects¶
The C++ side of the bindings uses a number of helper objects.
Nullable<T>
¶
Nullable<>
is a struct declared in
Nullable.h
and exported to mozilla/dom/Nullable.h
that is used to represent
nullable values of types that don’t have a natural way to represent
null.
Nullable<T>
has an IsNull()
getter that returns whether null is
represented and a Value()
getter that returns a const T&
and can
be used to get the value when it’s not null.
Nullable<T>
has a SetNull()
setter that sets it as representing
null and two setters that can be used to set it to a value:
void SetValue(T)
(for setting it to a given value) and
T& SetValue()
for directly modifying the underlying T&
.
Optional<T>
¶
Optional<>
is a struct declared in
BindingDeclarations.h
and exported to mozilla/dom/BindingDeclarations.h
that is used to
represent optional arguments and dictionary members, but only those that
have no default value.
Optional<T>
has a WasPassed()
getter that returns true if a
value is available. In that case, the Value()
getter can be used to
get a const T&
for the value.
NonNull<T>
¶
NonNull<T>
is a struct declared in
BindingUtils.h
and exported to mozilla/dom/BindingUtils.h
that is used to represent
non-null C++ objects. It has a conversion operator that produces T&
.
OwningNonNull<T>
¶
OwningNonNull<T>
is a struct declared in
OwningNonNull.h
and exported to mozilla/OwningNonNull.h
that is used to represent
non-null C++ objects and holds a strong reference to them. It has a
conversion operator that produces T&
.
Typed arrays, arraybuffers, array buffer views¶
TypedArray.h
is exported to mozilla/dom/TypedArray.h
and exposes
structs that correspond to the various typed array types, as well as
ArrayBuffer
and ArrayBufferView
, all in the mozilla::dom
namespace. Each struct has a Data()
method that returns a pointer to
the relevant type (uint8_t
for ArrayBuffer
and
ArrayBufferView
) and a Length()
method that returns the length
in units of *Data()
. So for example, Int32Array
has a Data()
returning int32_t*
and a Length()
that returns the number of
32-bit ints in the array.
Sequence<T>
¶
Sequence<>
is a type declared in
BindingDeclarations.h
and exported to mozilla/dom/BindingDeclarations.h
that is used to
represent sequence arguments. It’s some kind of typed array, but which
exact kind is opaque to consumers. This allows the binding code to
change the exact definition (e.g., to use auto arrays of different sizes
and so forth) without having to update all the callees.
CallbackFunction
¶
CallbackFunction
is a type declared in
CallbackFunction.h
and exported to mozilla/dom/CallbackFunction.h
that is used as a
common base class for all the generated callback function
representations. This class inherits from nsISupports
, and consumers
must make sure to cycle-collect it, since it keeps JS objects alive.
CallbackInterface
¶
CallbackInterface
is a type declared in
CallbackInterface.h
and exported to mozilla/dom/CallbackInterface.h
that is used as a
common base class for all the generated callback interface
representations. This class inherits from nsISupports
, and consumers
must make sure to cycle-collect it, since it keeps JS objects alive.
DOMString
¶
DOMString
is a class declared in
BindingDeclarations.h
and exported to mozilla/dom/BindingDeclarations.h
that is used for
Web IDL DOMString
return values. It has a conversion operator to
nsString&
so that it can be passed to methods that take that type or
nsAString&
, but callees that care about performance, have an
nsStringBuffer
available, and promise to hold on to the
nsStringBuffer
at least until the binding code comes off the stack
can also take a DOMString
directly for their string return value and
call its SetStringBuffer
method with the nsStringBuffer
and its
length. This allows the binding code to avoid extra reference-counting
of the string buffer in many cases, and allows it to take a faster
codepath even if it does end up having to addref the nsStringBuffer
.
GlobalObject
¶
GlobalObject
is a class declared in
BindingDeclarations.h
and exported to mozilla/dom/BindingDeclarations.h
that is used to
represent the global object for static attributes and operations
(including constructors). It has a Get()
method that returns the
JSObject*
for the global and a GetAsSupports()
method that
returns an nsISupports*
for the global on the main thread, if such
is available. It also has a Context()
method that returns the
JSContext*
the call is happening on. A caveat: the compartment of
the JSContext
may not match the compartment of the global!
Date
¶
Date
is a class declared in
BindingDeclarations.h
and exported to mozilla/dom/BindingDeclarations.h
that is used to
represent Web IDL Dates. It has a TimeStamp()
method returning a
double which represents a number of milliseconds since the epoch, as
well as SetTimeStamp()
methods that can be used to initialize it
with a double timestamp or a JS Date
object. It also has a
ToDateObject()
method that can be used to create a new JS Date
.
ErrorResult
¶
ErrorResult
is a class declared in
ErrorResult.h
and exported to mozilla/ErrorResult.h
that is used to represent
exceptions in Web IDL bindings. This has the following methods:
Throw
: allows throwing annsresult
. Thensresult
must be a failure code.ThrowTypeError
: allows throwing aTypeError
with the given error message. The list of allowedTypeError
s and corresponding messages is indom/bindings/Errors.msg
.ThrowJSException
: allows throwing a preexisting JS exception value. However, theMightThrowJSException()
method must be called before any such exceptions are thrown (even if no exception is thrown).Failed
: checks whether an exception has been thrown on thisErrorResult
.ErrorCode
: returns a failurensresult
representing (perhaps incompletely) the state of thisErrorResult
.operator=
: takes annsresult
and acts likeThrow
if the result is an error code, and like a no-op otherwise (unless an exception has already been thrown, in which case it asserts). This should only be used for legacy code that has nsresult everywhere; we would like to get rid of this operator at some point.
Events¶
Simple Event
interfaces can be automatically generated by adding the
interface file to GENERATED_EVENTS_WEBIDL_FILES in the
appropriate dom/webidl/moz.build file. You can also take a simple
generated C++ file pair and use it to build a more complex event (i.e.,
one that has methods).
Event handler attributes¶
A lot of interfaces define event handler attributes, like:
attribute EventHandler onthingchange;
If you need to implement an event handler attribute for an interface, in the definition (header file), you use the handy “IMPL_EVENT_HANDLER” macro:
IMPL_EVENT_HANDLER(onthingchange);
The “onthingchange” needs to be added to the StaticAtoms.py file:
Atom("onthingchange", "onthingchange")
The actual implementation (.cpp) for firing the event would then look something like:
nsresult
MyInterface::DispatchThingChangeEvent()
{
NS_NAMED_LITERAL_STRING(type, "thingchange");
EventInit init;
init.mBubbles = false;
init.mCancelable = false;
RefPtr<Event> event = Event::Constructor(this, type, init);
event->SetTrusted(true);
ErrorResult rv;
DispatchEvent(*event, rv);
return rv.StealNSResult(); // Assuming the caller cares about the return code.
}
Bindings.conf
details¶
Write me. In particular, need to describe at least use of concrete
,
prefable
, and addExternalInterface
.
How to get a JSContext passed to a given method¶
In some rare cases you may need a JSContext*
argument to be passed
to a C++ method that wouldn’t otherwise get such an argument. To see how
to achieve this, search for implicitJSContext
in
dom/bindings/Bindings.conf.
Implementing Web IDL using Javascript¶
Implementing Web IDL using Javascript is deprecated. New interfaces should always be implemented in C++!
It is possible to implement Web IDL interfaces in JavaScript within Gecko – however, this is limited to interfaces that are not exposed in Web Workers. When the binding occurs, two objects are created:
Content-exposed object: what gets exposed to the web page.
Implementation object: running as a chrome-privileged script. This allows the implementation object to have various APIs that the content-exposed object does not.
Because there are two types of objects, you have to be careful about which object you are creating.
Creating JS-implemented Web IDL objects¶
To create a JS-implemented Web IDL object, one must create both the chrome-side implementation object and the content-side page-exposed object. There are three ways to do this.
Using the Web IDL constructor¶
If the interface has a constructor, a content-side object can be created by getting that constructor from the relevant content window and invoking it. For example:
var contentObject = new contentWin.RTCPeerConnection();
The returned object will be an Xray wrapper for the content-side object. Creating the object this way will automatically create the chrome-side object using its contractID.
This method is limited to the constructor signatures exposed to webpages. Any additional configuration of the object needs to be done methods on the interface.
Creating many objects this way can be slow due to the createInstance overhead involved.
Using a _create
method¶
A content-side object can be created for a given chrome-side object by
invoking the static _create
method on the interface. This method
takes two arguments: the content window in which to create the object
and the chrome-side object to use. For example:
var contentObject = RTCPeerConnection._create(contentWin, new
MyPeerConnectionImpl());
However, if you are in a JS component, you may only be able to get to the correct interface object via some window object. In this case, the code would look more like:
var contentObject = contentWin.RTCPeerConnection._create(contentWin,
new MyPeerConnectionImpl());
Creating the object this way will not invoke its __init
method or
init
method.
By returning a chrome-side object from a JS-implemented Web IDL method¶
If a JS-implemented Web IDL method is declared as returning a JS-implemented interface, then a non-Web IDL object returned from that method will be treated as the chrome-side part of a JS-implemented WebIdL object and the content-side part will be automatically created.
Creating the object this way will not invoke its __init
method or
init
method.
Implementing a Web IDL object in JavaScript¶
To implement a Web IDL interface in JavaScript, first add a Web IDL file,
in the same way as you would for a C++-implemented interface. To support
implementation in JS, you must add an extended attribute
JSImplementation="CONTRACT_ID_STRING"
on your interface, where
CONTRACT_ID_STRING is the XPCOM component contract ID of the JS
implementation – note “;1” is just a Mozilla convention for versioning
APIs. Here’s an example:
[JSImplementation="@mozilla.org/my-number;1"]
interface MyNumber {
constructor(optional long firstNumber);
attribute long value;
readonly attribute long otherValue;
void doNothing();
};
Next, create an XPCOM component that implements this interface. Basic
directions
for how to do this can be found elsewhere on MDN. Use the same contract
ID as you specified in the Web IDL file. The class ID doesn’t matter,
except that it should be a newly generated one. For QueryInterface
,
you only need to implement nsISupports
, not anything corresponding
to the Web IDL interface. The name you use for the XPCOM component should
be distinct from the name of the interface, to avoid confusing error
messages.
Web IDL attributes are implemented as properties on the JS object or its prototype chain, whereas Web IDL methods are implemented as methods on the object or prototype. Note that any other instances of the interface that you are passed in as arguments are the full web-facing version of the object, and not the JS implementation, so you currently cannot access any private data.
The Web IDL constructor invocation will first create your object. If the
XPCOM component implements nsIDOMGlobalPropertyInitializer
, then
the object’s init
method will be invoked with a single argument:
the content window the constructor came from. This allows the JS
implementation to know which content window it’s associated with.
The init
method should not return anything. After this, the
content-side object will be created. Then,if there are any constructor
arguments, the object’s __init
method will be invoked, with the
constructor arguments as its arguments.
Static Members¶
Static attributes and methods are not supported on JS-implemented Web IDL
(see bug
863952).
However, with the changes in bug
1172785 you
can route static methods to a C++ implementation on another object using
a StaticClassOverride
annotation. This annotation includes the
full, namespace-qualified name of the class that contains an
implementation of the named method. The include for that class must be
found in a directory based on its name.
[JSImplementation="@mozilla.org/dom/foo;1"]
interface Foo {
[StaticClassOverride="mozilla::dom::OtherClass"]
static Promise<void> doSomething();
};
Rather than calling into a method on the JS implementation; calling
Foo.doSomething()
will result in calling
mozilla::dom::OtherClass::DoSomething()
.
Checking for Permissions or Preferences¶
With JS-implemented Web IDL, the init
method should only return
undefined. If any other value, such as null
, is returned, the
bindings code will assert or crash. In other words, it acts like it has
a “void” return type. Preference or permission checking should be
implemented by adding an extended attribute to the Web IDL interface.
This has the advantage that if the check fails, the constructor or
object will not show up at all.
For preference checking, add an extended attribute
Pref="myPref.enabled"
where myPref.enabled
is the preference
that should be checked. SettingsLock
is an example of this.
For permissions or other kinds of checking, add an extended attribute
Func="MyPermissionChecker"
where MyPermissionChecker
is a
function implemented in C++ that returns true if the interface should be
enabled. This function can do whatever checking is needed. One example
of this is PushManager
.
Example¶
Here’s an example JS implementation of the above interface. The
invisibleValue
field will not be accessible to web content, but is
usable by the doNothing() method.
Components.utils.import("resource://gre/modules/XPCOMUtils.jsm");
function MyNumberInner() {
this.value = 111;
this.invisibleValue = 12345;
}
MyNumberInner.prototype = {
classDescription: "Get my number XPCOM Component",
classID: Components.ID("{XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}"), // dummy UUID
contractID: "@mozilla.org/my-number;1",
QueryInterface: XPCOMUtils.generateQI([Components.interfaces.nsISupports]),
doNothing: function() {},
get otherValue() { return this.invisibleValue - 4; },
__init: function(firstNumber) {
if (arguments.length > 0) {
this.value = firstNumber;
}
}
}
var components = [MyNumberInner];
var NSGetFactory = XPCOMUtils.generateNSGetFactory(components);
Finally, add a component and a contract and whatever other manifest stuff you need to implement an XPCOM component.
Guarantees provided by bindings¶
When implementing a Web IDL interface in JavaScript, certain guarantees will be provided by the binding implementation. For example, string or numeric arguments will actually be primitive strings or numbers. Dictionaries will contain only the properties that they are declared to have, and they will have the right types. Interface arguments will actually be objects implementing that interface.
What the bindings will NOT guarantee is much of anything about
object
and any
arguments. They will get cross-compartment
wrappers that make touching them from chrome code not be an immediate
security bug, but otherwise they can have quite surprising behavior if
the page is trying to be malicious. Try to avoid using these types if
possible.
Accessing the content object from the implementation¶
If the JS implementation of the Web IDL interface needs to access the
content object, it is available as a property called __DOM_IMPL__
on
the chrome implementation object. This property only appears after the
content-side object has been created. So it is available in __init
but not in init
.
Determining the principal of the caller that invoked the Web IDL API¶
This can be done by calling
Component.utils.getWebIDLCallerPrincipal()
.
Throwing exceptions from JS-implemented APIs¶
There are two reasons a JS implemented API might throw. The first reason is that some unforeseen condition occurred and the second is that a specification requires an exception to be thrown.
When throwing for an unforeseen condition, the exception will be reported to the console, and a sanitized NS_ERROR_UNEXPECTED exception will be thrown to the calling content script, with the file/line of the content code that invoked your API. This will avoid exposing chrome URIs and other implementation details to the content code.
When throwing because a specification requires an exception, you need to
create the exception from the window your Web IDL object is associated
with (the one that was passed to your init
method). The binding code
will then rethrow that exception to the web page. An example of how
this could work:
if (!isValid(passedInObject)) {
throw new this.contentWindow.TypeError("Object is invalid");
}
or
if (!isValid(passedInObject)) {
throw new this.contentWindow.DOMException("Object is invalid", "InvalidStateError");
}
depending on which exact exception the specification calls for throwing in this situation.
In some cases you may need to perform operations whose exception message you just want to propagate to the content caller. This can be done like so:
try {
someOperationThatCanThrow();
} catch (e) {
throw new this.contentWindow.Error(e.message);
}
Inheriting from interfaces implemented in C++¶
It’s possible to have an interface implemented in JavaScript inherit
from an interface implemented in C++. To do so, simply have one
interface inherit from the other and the bindings code will
auto-generate a C++ object inheriting from the implementation of the
parent interface. The class implementing the parent interface will need
a constructor that takes an nsPIDOMWindow*
(though it doesn’t have
to do anything with that argument).
If the class implementing the parent interface is abstract and you want
to use a specific concrete class as the implementation to inherit from,
you will need to add a defaultImpl
annotation to the descriptor for
the parent interface in Bindings.conf
. The value of the annotation
is the C++ class to use as the parent for JS-implemented descendants; if
defaultImpl
is not specified, the nativeType
will be used.
For example, consider this interface that we wish to implement in JavaScript:
[JSImplementation="some-contract"]
interface MyEventTarget : EventTarget {
attribute EventHandler onmyevent;
void dispatchTheEvent(); // Sends a "myevent" event to this EventTarget
}
The implementation would look something like this, ignoring most of the XPCOM boilerplate:
function MyEventTargetImpl() {
}
MyEventTargetImpl.prototype = {
// QI to nsIDOMGlobalPropertyInitializer so we get init() called on us.
QueryInterface: XPCOMUtils.generateQI([Ci.nsIDOMGlobalPropertyInitializer]),
init: function(contentWindow) {
this.contentWindow = contentWindow;
},
get onmyevent() {
return this.__DOM_IMPL__.getEventHandler("onmyevent");
},
set onmyevent(handler) {
this.__DOM_IMPL__.setEventHandler("onmyevent", handler);
},
dispatchTheEvent: function() {
var event = new this.contentWindow.Event("myevent");
this.__DOM_IMPL__.dispatchEvent(event);
},
};
The implementation would automatically support the API exposed on
EventTarget
(so, for example, addEventListener
). Calling the
dispatchTheEvent
method would cause dispatch of an event that
content script can see via listeners it has added.
Note that in this case the chrome implementation is relying on some
[ChromeOnly]
methods on EventTarget that were added specifically to
make it possible to easily implement event handlers. Other cases can do
similar things as needed.