Debugger.Script¶
A Debugger.Script
instance may refer to a sequence of bytecode in the
debuggee or to a block of WebAssembly code. For the former, it is the
Debugger API’s presentation of a JSAPI JSScript
object. The two cases are distinguished by their format
property being
"js"
or "wasm"
.
Debugger.Script for JSScripts¶
For Debugger.Script
instances referring to a JSScript
, they are
distinguished by their format
property being "js"
.
Each of the following is represented by a single JSScript
object:
The body of a function—that is, all the code in the function that is not contained within some nested function.
The code passed to a single call to
eval
, excluding the bodies of any functions that code defines.The contents of a
<script>
element.A DOM event handler, whether embedded in HTML or attached to the element by other JavaScript code.
Code appearing in a
javascript:
URL.
The Debugger interface constructs Debugger.Script
objects as scripts
of debuggee code are uncovered by the debugger: via the onNewScript
handler method; via Debugger.Frame’s script
properties; via the
functionScript
method of Debugger.Object instances; and so on. For a
given Debugger instance, SpiderMonkey constructs exactly one
Debugger.Script
instance for each underlying script object; debugger
code can add its own properties to a script object and expect to find
them later, use ==
to decide whether two expressions refer to the same
script, and so on.
(If more than one Debugger instance is debugging the same code, each
Debugger gets a separate Debugger.Script
instance for a given
script. This allows the code using each Debugger instance to place
whatever properties it likes on its Debugger.Script
instances, without
worrying about interfering with other debuggers.)
A Debugger.Script
instance is a strong reference to a JSScript object;
it protects the script it refers to from being garbage collected.
Note that SpiderMonkey may use the same Debugger.Script
instances for
equivalent functions or evaluated code—that is, scripts representing the
same source code, at the same position in the same source file,
evaluated in the same lexical environment.
Debugger.Script for WebAssembly¶
For Debugger.Script
instances referring to a block of WebAssembly code, they
are distinguished by their format
property being "wasm"
.
Currently only entire modules evaluated via new WebAssembly.Module
are
represented.
Debugger.Script
objects for WebAssembly are uncovered via onNewScript
when
a new WebAssembly module is instantiated and via the findScripts
method on
Debugger instances. SpiderMonkey constructs exactly one
Debugger.Script
for each underlying WebAssembly module per
Debugger instance.
A Debugger.Script
instance is a strong reference to the underlying
WebAssembly module; it protects the module it refers to from being garbage
collected.
Please note at the time of this writing, support for WebAssembly is very preliminary. Many properties and methods below throw.
Convention¶
For descriptions of properties and methods below, if the behavior of the
property or method differs between the instance referring to a JSScript
or
to a block of WebAssembly code, the text will be split into two sections,
headed by “if the instance refers to a JSScript
” and “if the instance
refers to WebAssembly code”, respectively. If the behavior does not differ,
no such emphasized headings will appear.
Accessor Properties of the Debugger.Script Prototype Object¶
A Debugger.Script
instance inherits the following accessor properties
from its prototype:
isGeneratorFunction
¶
True if this instance refers to a JSScript
for a function defined with a
function*
expression or statement. False otherwise.
isAsyncFunction
¶
True if this instance refers to a JSScript
for an async function, defined
with an async function
expression or statement. False otherwise.
isFunction
¶
True if this instance refers to a JSScript
for a function. False
otherwise.
isModule
¶
True if this instance refers to a JSScript
that was parsed and loaded
as an ECMAScript module. False otherwise.
displayName
¶
If the instance refers to a JSScript
, this is the script’s display
name, if it has one. If the script has no display name — for example,
if it is a top-level eval
script — this is undefined
.
If the script’s function has a given name, its display name is the same as its function’s given name.
If the script’s function has no name, SpiderMonkey attempts to infer an appropriate name for it given its context. For example:
function f() {} // display name: f (the given name)
var g = function () {}; // display name: g
o.p = function () {}; // display name: o.p
var q = {
r: function () {} // display name: q.r
};
Note that the display name may not be a proper JavaScript identifier,
or even a proper expression: we attempt to find helpful names even when
the function is not immediately assigned as the value of some variable
or property. Thus, we use a/b
to refer to
the b defined within a, and a<
to
refer to a function that occurs somewhere within an expression that is
assigned to a. For example:
function h() {
var i = function() {}; // display name: h/i
f(function () {}); // display name: h/<
}
var s = f(function () {}); // display name: s<
If the instance refers to WebAssembly code, throw a TypeError
.
parameterNames
¶
If the instance refers to a JSScript
, the names of its parameters,
as an array of strings. If the script is not a function script this is
undefined
.
If the function uses destructuring parameters, the corresponding array elements
are undefined
. For example, if the referent is a function script declared in this
way:
function f(a, [b, c], {d, e:f}) { ... }
then this Debugger.Script
instance’s parameterNames
property would
have the value:
["a", undefined, undefined]
If the instance refers to WebAssembly code, throw a TypeError
.
url
¶
If the instance refers to a JSScript
, the filename or URL from which
this script’s code was loaded. For scripts created by eval
or the
Function
constructor, this may be a synthesized filename, starting with a
valid URL and followed by information tracking how the code was introduced
into the system; the entire string is not a valid URL. For
Function.prototype
’s script, this is null
. If this Debugger.Script
’s
source
property is non-null
, then this is equal to source.url
.
If the instance refers to WebAssembly code, throw a TypeError
.
startLine
¶
If the instance refers to a JSScript
, the number of the line at
which this script’s code starts, within the file or document named by
url
.
startColumn
¶
If the instance refers to a JSScript
, the zero-indexed number of the
column at which this script’s code starts, within the file or document
named by url
. For functions, this is the start of the function’s
arguments:
function f() { ... }
// ^ start (column 10)
let g = x => x*x;
// ^ start (column 8)
let h = (x) => x*x;
// ^ start (column 8)
For default class constructors, it is the start of the class
keyword:
let MyClass = class { };
// ^ start (column 14)
For scripts from other sources, such as eval
or the Function
constructor, it is typically 0:
let f = new Function(" console.log('hello world');");
// ^ start (column 0, from the string's perspective)
lineCount
¶
If the instance refers to a JSScript
, the number of lines this
script’s code occupies, within the file or document named by url
.
source
¶
If the instance refers to a JSScript
, the
Debugger.Source instance representing the source code from
which this script was produced. This is null
if the source code was not
retained.
If the instance refers to WebAssembly code, the Debugger.Source instance representing the serialized text format of the WebAssembly code.
sourceStart
¶
If the instance refers to a JSScript
, the character within the
Debugger.Source instance given by source
at which this
script’s code starts; zero-based. If this is a function’s script, this is
the index of the start of the function
token in the source code.
If the instance refers to WebAssembly code, throw a TypeError
.
sourceLength
¶
If the instance refers to a JSScript
, the length, in characters, of
this script’s code within the Debugger.Source instance given
by source
.
If the instance refers to WebAssembly code, throw a TypeError
.
mainOffset
¶
If the instance refers to a JSScript
, the offset of the main
entry point of the script, excluding any prologue.
If the instance refers to WebAssembly code, throw a TypeError
.
global
¶
If the instance refers to a JSScript
, a Debugger.Object
instance referring to the global object in whose scope this script
runs. The result refers to the global directly, not via a wrapper or a
WindowProxy
(“outer window”, in Firefox).
If the instance refers to WebAssembly code, throw a TypeError
.
format
¶
If the instance refers to a JSScript
, "js"
.
If the instance refers to WebAssembly code, "wasm"
.
Function Properties of the Debugger.Script Prototype Object¶
The functions described below may only be called with a this
value
referring to a Debugger.Script
instance; they may not be used as
methods of other kinds of objects.
getChildScripts()
¶
If the instance refers to a JSScript
, return a new array whose
elements are Debugger.Script objects for each function
in this script. Only direct children are included; nested
children can be reached by walking the tree.
If the instance refers to WebAssembly code, throw a TypeError
.
getPossibleBreakpoints(query)
¶
Query for the recommended breakpoint locations available in SpiderMonkey. Returns a result array of objects with the following properties:
offset: number
- The offset the breakpoint.lineNumber: number
- The line number of the breakpoint.columnNumber: number
- The column number of the breakpoint.isStepStart: boolean
- True if SpiderMonkey recommends that the breakpoint be treated as a step location when users of debuggers step to the next item. This roughly translates to the start of each statement, though not entirely.
The query
argument can be used to filter the set of breakpoints.
The query
object can contain the following properties:
minOffset: number
- The inclusive lower bound ofoffset
values to include.maxOffset: number
- The exclusive upper bound ofoffset
values to include.line: number
- Limit to breakpoints on the given line.minLine: number
- The inclusive lower bound of lines to include.minColumn: number
- The inclusive lower bound of the line/minLine column to include.maxLine: number
- The exclusive upper bound of lines to include.maxColumn: number
- The exclusive upper bound of the line/maxLine column to include.
getPossibleBreakpointOffsets(query)
¶
Query for the recommended breakpoint locations available in SpiderMonkey.
Identical to getPossibleBreakpoints except this returns an array of offset
values instead of offset metadata objects.
getOffsetMetadata(offset)
¶
Get metadata about a given bytecode offset. Returns an object with the following properties:
lineNumber: number
- The line number of the breakpoint.columnNumber: number
- The column number of the breakpoint.isBreakpoint: boolean
- True if this offset qualifies as a breakpoint, defined using the same semantics used forgetPossibleBreakpoints()
.isStepStart: boolean
- True if SpiderMonkey recommends that the breakpoint be treated as a step location when users of debuggers step to the next item. This roughly translates to the start of each statement, though not entirely.
setBreakpoint(offset, handler)
¶
If the instance refers to a JSScript
, set a breakpoint at the
bytecode instruction at offset in this script, reporting hits to
the hit
method of handler. If offset is not a valid offset
in this script, throw an error.
When execution reaches the given instruction, SpiderMonkey calls the
hit
method of handler, passing a Debugger.Frame
instance representing the currently executing stack frame. The hit
method’s return value should be a resumption value, determining
how execution should continue.
Any number of breakpoints may be set at a single location; when control reaches that point, SpiderMonkey calls their handlers in an unspecified order.
Any number of breakpoints may use the same handler object.
Breakpoint handler method calls are cross-compartment, intra-thread calls: the call takes place in the same thread that hit the breakpoint, and in the compartment containing the handler function (typically the debugger’s compartment).
The new breakpoint belongs to the Debugger instance to which this script belongs. Removing a global from the Debugger instance’s set of debuggees clears all the breakpoints belonging to that Debugger instance in that global’s scripts.
getBreakpoints([offset])
¶
If the instance refers to a JSScript
, return an array containing the
handler objects for all the breakpoints set at offset in this
script. If offset is omitted, return the handlers of all
breakpoints set anywhere in this script. If offset is present, but
not a valid offset in this script, throw an error.
If the instance refers to WebAssembly code, throw a TypeError
.
clearBreakpoint(handler, [offset])
¶
If the instance refers to a JSScript
, remove all breakpoints set in
this Debugger instance that use handler as
their handler. If offset is given, remove only those breakpoints
set at offset that use handler; if offset is not a
valid offset in this script, throw an error.
Note that, if breakpoints using other handler objects are set at the same location(s) as handler, they remain in place.
clearAllBreakpoints([offset])
¶
If the instance refers to a JSScript
, remove all breakpoints set in
this script. If offset is present, remove all breakpoints set at
that offset in this script; if offset is not a valid bytecode
offset in this script, throw an error.
getEffectfulOffsets()
¶
If the instance refers to a JSScript
, return an array
containing the offsets of all bytecodes in the script which can have direct
side effects that are visible outside the currently executing frame. This
includes, for example, operations that set properties or elements on
objects, or that may set names in environments created outside the frame.
getOffsetsCoverage()
:¶
If the instance refers to a JSScript
, return null
or an array which
contains information about the coverage of all opcodes. The elements of
the array are objects, each of which describes a single opcode, and
contains the following properties:
lineNumber
: the line number of the current opcode.columnNumber
: the column number of the current opcode.offset
: the bytecode instruction offset of the current opcode.count
: the number of times the current opcode got executed.
If this script has no coverage, or if it is not instrumented, then this
function will return null
. To ensure that the debuggee is instrumented,
the flag Debugger.collectCoverageInfo
should be set to true
.
If the instance refers to WebAssembly code, throw a TypeError
.
isInCatchScope([offset])
¶
If the instance refers to a JSScript
, this is true
if this offset
falls within the scope of a try block, and false
otherwise.
If the instance refers to WebAssembly code, throw a TypeError
.
Deprecated Debugger.Script Prototype Functions¶
The following functions have all been deprecated in favor of getOffsetMetadata
,
getPossibleBreakpoints
, and getPossibleBreakpointOffsets
. These functions
all have an under-defined concept of what offsets are and are not included
in their results.
getAllOffsets()
¶
If the instance refers to a JSScript
, return an array L
describing the relationship between bytecode instruction offsets and
source code positions in this script. L is sparse, and indexed by
source line number. If a source line number line has no code, then
L has no line property. If there is code for line,
then L[line]
is an array of offsets of byte
code instructions that are entry points to that line.
For example, suppose we have a script for the following source code:
a=[]
for (i=1; i < 10; i++)
// It's hip to be square.
a[i] = i*i;
Calling getAllOffsets()
on that code might yield an array like this:
[[0], [5, 20], , [10]]
This array indicates that:
the first line’s code starts at offset 0 in the script;
the
for
statement head has two entry points at offsets 5 and 20 (for the initialization, which is performed only once, and the loop test, which is performed at the start of each iteration);the third line has no code;
and the fourth line begins at offset 10.
If the instance refers to WebAssembly code, throw a TypeError
.
getAllColumnOffsets()
¶
If the instance refers to a JSScript
, return an array describing the
relationship between bytecode instruction offsets and source code
positions in this script. Unlike getAllOffsets(), which returns all
offsets that are entry points for each line, getAllColumnOffsets() returns
all offsets that are entry points for each (line, column) pair.
The elements of the array are objects, each of which describes a single entry point, and contains the following properties:
lineNumber: the line number for which offset is an entry point
columnNumber: the column number for which offset is an entry point
offset: the bytecode instruction offset of the entry point
For example, suppose we have a script for the following source code:
a=[]
for (i=1; i < 10; i++)
// It's hip to be square.
a[i] = i*i;
Calling getAllColumnOffsets()
on that code might yield an array like this:
[{ lineNumber: 0, columnNumber: 0, offset: 0 },
{ lineNumber: 1, columnNumber: 5, offset: 5 },
{ lineNumber: 1, columnNumber: 10, offset: 20 },
{ lineNumber: 3, columnNumber: 4, offset: 10 }]
If the instance refers to WebAssembly code, throw a TypeError
.
getLineOffsets(line)
¶
If the instance refers to a JSScript
, return an array of bytecode
instruction offsets representing the entry points to source line
line. If the script contains no executable code at that line, the
array returned is empty.
getOffsetLocation(offset)
¶
If the instance refers to a JSScript
, return an object describing the
source code location responsible for the bytecode at offset in this
script. The object has the following properties:
lineNumber
: the line number for which offset is an entry pointcolumnNumber
: the column number for which offset is an entry pointisEntryPoint
: true if the offset is a column entry point, as would be reported by getAllColumnOffsets(); otherwise false.